Duotun Wang
HKUST(GZ), China.

"When you get there, you will find an unsuspecting people and a spacious land that God has put into your hands, a land that lacks nothing whatever" (Judges. 18:10).
I am a PhD student of Computational Media and Arts at The Hongkong University of Science and Technology (Guangzhou) and I am fortunate to be co-supervised by Prof. Mingming Fan and Prof. Zeyu Wang. During Apr. to Sept. 2024, I was a research intern mentored by Dr. Xiaohang Zhan at Tencent AI Lab.
Before returning to research, I gained industrial experience as a software engineer in Virtual Reality at ByteDance in 2023, and as a research engineer in Simulation Platform for AI at Xiaomi from 2021 to 2022.
I obtained a master’s degree in computer science at University of Maryland, College Park with a full scholarship in 2021 and a bachelor’s degree in computer science with an outstanding graduate award at Beijing Institute of Technology in 2019.
During my graduate study, I was supervised by Prof. Huaishu Peng and worked as research intern within Document Intelligent Lab at Adobe.
During Mar. to Jul. 2019, I was a research intern in the Team of User Experience Design(UXD) at Lenovo Research. In 2016 - 2018, I pursued research experiences under the guidance of Prof. Wei Liang.
My research interests include differential geometry for AI-generated content and interactive design in mixed reality.
news
Nov 6, 2024 | Two papers accepted by 3DV 2025 |
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Sep 22, 2024 | One paper accepted by Pacific Graphics 2024 |
Mar 8, 2024 | One paper accepted by CVPR 2024 |
selected publications
- DEGASDEGAS: Detailed Expressions on Full-Body Gaussian AvatarsInternational Conference on 3D Vision (3DV), 2025
- DreamMappingDreamMapping: High-Fidelity Text-to-3D Generation via Variational Distribution MappingPacific Graphics (PG), 2024
- HeadEvolverHeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh DeformationInternational Conference on 3D Vision (3DV), 2025
- SplattingAvatarSplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian SplattingComputer Vision and Pattern Recognition (CVPR), 2024