
Research
During my graduate study at UMD, I was supervised by Prof. Huaishu Peng and worked as a research intern within Document Intelligent Lab at Adobe Research. My research interests include virtual reality (VR), computer graphics, and Interactive design.
During Mar. 2019 - July. 2019, I was a research intern in the Team of User Experience Design(UXD) at Lenovo Research.
During Oct. 2018 - Dec. 2018, I was a research intern in the Team of IT-Solution and Process at BMW China AR Lab mentored by Mr. Kai Baier.
In the 2016-2018 academic year, I worked as a research intern at Prof. Wei Liang's lab at BIT.
October, 2021
Healey, J., Wang, D., Wigington, C., Sun, T., & Peng, H. (2021, October). A Mixed-Reality System to Promote Child Engagement in Remote Intergenerational Storytelling. In 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 274-279). IEEE.
April, 2021
Lets Make A Story Measuring MR Child Engagement
Wang, D., Healey, J., Qian, J., Wigington, C., Sun, T., & Peng, H. (2021). Lets Make A Story Measuring MR Child Engagement. arXiv preprint arXiv:2104.06536. (presented in the CHI Workshop on Evaluating User Experiences in Mixed Reality)



March, 2018
Spatially Perturbed Collision Sounds Attenuate Perceived Causality in 3D Launching Events
Wang, D., Kubrlcht, J., Zhu, Y., Lianq, W., Zhu, S. C., Jiang, C., & Lu, H. (2018, March). Spatially Perturbed Collision Sounds Attenuate Perceived Causality in 3D Launching Events. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 259-266). IEEE.


Projects
Real-time Sound Synthesis of Rigidbody Objects
The main contributions of this work are to utilize the mass-spring-damping system to obtain vibrations on collision events and provide an interface for sound simulation in the current mainstream game engine - Unity.
The innovative parts of this project mainly focus on the accelerating techniques for the real-time sound that could also be used for large scenes with even hundreds of objects producing sounds.
Folding Clothes
Fold clothes arbitrarily in virtual environments or fold clothes according to the coordinates input.


Seat Plus: A Smart Chair for the Good Sitting Posture
Real-time analysis of human being’s sitting postures was performed based on a delicate user study. GUI interactive design & animation are involved.


Interactive Design for Simulated Windshield Displays in Cars
Interaction design & UI animation based on trackpads of Vive Pro Controllers in virtual simulated driving scenarios

ODE's & Particle Dynamics
Utilize Numerical methods to solve simple physically-based simulation problem:
1) A 3D Artillery Simulator
2) A simple Mass-spring-damping Simulator

Simulation & Shader
2D Interactive fluid sIMULATION
-Using Taichi Library
-bfecc for advection; Jacobi and Conjugate Gradient for Projection
1) Jacobi

1) cONJUGATE GRADIENT

Rainy wINDOW
-GLSL IN uNITY
-FRAGMENT SHADER; mIPMAP; tRANSPARENT and Blurred Effect
Reference: https://www.shadertoy.com/view/ltffzl
1) Droplet Trail

2) Blur +Transparent

Shadertoy-Style Development
-Using Taichi Library
1) Ray Marching

Dissolve Shader
-Clipping in Fragment Shader
2) Curve shape and Blur Effect


Depth Shader
-Blend VIDEO AND VIRTUAL SCENE
