Research & Published Work
My research interests include virtual reality (VR), game development, computer graphics, and Interactive design.
During Mar. 2019 - July. 2019, I was a research intern in the Team of User Experience Design(UXD) at Lenovo Research.
During Oct. 2018 - Dec. 2018, I was a research intern in the Team of IT-Solution and Process at BMW China AR Lab mentored by Mr. Kai Baier.
In the 2016-2018 academic year, I worked as a research intern at Prof. Wei Liang's lab at BIT.
Spatially Perturbed Collision Sounds Attenuate Perceived Causality in 3D Launching Events
Wang, D., Kubrlcht, J., Zhu, Y., Lianq, W., Zhu, S. C., Jiang, C., & Lu, H. (2018, March). Spatially Perturbed Collision Sounds Attenuate Perceived Causality in 3D Launching Events. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 259-266). IEEE.
Real-time Sound Synthesis of Rigidbody Objects
The main contributions of this work are to utilize the mass-spring-damping system to obtain vibrations on collision events and provide an interface for sound simulation in the current mainstream game engine - Unity.
The innovative parts of this project mainly focus on the accelerating techniques for the real-time sound that could also be used for large scenes with even hundreds of objects producing sounds.
Seat Plus: A Smart Chair for the Good Sitting Posture
Real-time analysis of human being’s sitting postures was performed based on a delicate user study. GUI interactive design & animation are involved.
Interactive Design for Simulated Windshield Displays in Cars
Interaction design & UI animation based on trackpads of Vive Pro Controllers in virtual simulated driving scenarios