Shader Collection

Shaders in Unity3D


“Rainy Window Effect” is implemented with GLSL in Unity3D. Core implementation is highly related to fragement shader, mipmap, transparency and blurred effects, following this art tutorial.

On the left, Droplets Only; On the Right, Droplets + Window Effect

“Depth Shader” is achieved by utilize the depth information of depth camera and used for blending real-world capturing and virtual scenes.

Users could view both objects in real and virtual world with the VR headset.

“Dissolve Shader” is programmed with HLSL in Unity3D by following Febucci’s great tutorial.

Meshes could be dissolved with input control.