Shader Collection
Shaders in Unity3D
“Rainy Window Effect” is implemented with GLSL in Unity3D. Core implementation is highly related to fragement shader, mipmap, transparency and blurred effects, following this art tutorial.
“Depth Shader” is achieved by utilize the depth information of depth camera and used for blending real-world capturing and virtual scenes.
“Dissolve Shader” is programmed with HLSL in Unity3D by following Febucci’s great tutorial.